Peter Fingar argues that if a knowledge worker's work is not inherently rewarding, adding a layer of game mechanics on top of it won't make it so. Instead, Peter suggests that you combine the most relevant constructs of BPM and video games for the best results in motivating your workers. Read his Column to learn how you might do that.
Created from the Casewise Model 00 - Kybernetica Model on 31/07/2016 at 20:01